RevoMaker: Enabling Multi-directional and Functionally-embedded 3D Printing using a Rotational Cuboidal Platform

RevoMaker: Enabling Multi-directional and Functionally-embedded 3D Printing using a Rotational Cuboidal Platform

Wei Gao, Yunbo Zhang, Diogo C. Nazzetta, Karthik Ramani, Raymond J. Cipra
In Proceedings of ACM Symposium on User Interface Software and Technology, (UIST '15), Charlotte, NC, USA

In recent years, 3D printing has gained significant attention from the maker community, academia, and industry to support low-cost and iterative prototyping of designs. Current unidirectional extrusion systems require printing sacrificial material...

Extracting Hand Grasp & Motion for Intent Expression in Mid-Air Shape Deformation: A Concrete & Iterative Exploration through a Virtual Pottery Application

Extracting Hand Grasp & Motion for Intent Expression in Mid-Air Shape Deformation: A Concrete & Iterative Exploration through a Virtual Pottery Application

Vinayak and Karthik Ramani
Computers & Graphics, Volume 55, April 2016, Pages 143-156, ISSN 0097-8493, (http://dx.doi.org/10.1016/j.cag.2015.10.012.)

We describe the iterative design and evaluation of a geometric interaction technique for bare-hand mid-air virtual pottery. We model the shaping of a pot as a gradual and progressive convergence of the pot-profile to the shape of the user's hand...

A Collaborative Filtering Approach to Real-Time Hand Pose Estimation

A Collaborative Filtering Approach to Real-Time Hand Pose Estimation

Chiho Choi, Ayan Sinha, Joon Hee Choi, Sujin Jang, and Karthik Ramani
In Proc. IEEE International Conference on Computer Vision (ICCV) 2015, Santiago, Chile.

Collaborative filtering aims to predict unknown user ratings in a recommender system by collectively assessing known user preferences. In this paper, we first draw analogies between collaborative filtering and the pose estimation problem....

Bridging The Gaps: Augmenting Design Learning Through Computer-Aided Exploration

Bridging The Gaps: Augmenting Design Learning Through Computer-Aided Exploration

Anirudh Roshan Sriram, DeLean Tolbert , Monica Cardella , Karthik Ramani
Proceedings of the ASME 2015 International Design Engineering Technical Conferences & International Conference on Design Education, IDETC/DEC 2015, August 30-September 2, 2015, Boston, USA

ABSTRACT In helping students learn engineering design, it is very important that they explore complex scenarios that are realistic, and fall outside the domain of standard and over-simplified textbook problems that typically have an answer. A...

Empirical Studies of Functional Decomposition in Early Design

Empirical Studies of Functional Decomposition in Early Design

Joran W. Booth, Ahbinav Bhasin, Tahira Reid, and Karthik Ramani
Proceedings of the ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, IDETC/CIE 2015 August 2-5, 2015, Boston, Massachusetts, USA

This paper explores functional decomposition in early design. In the first part of this study, we explore how the three most common methods (top-down, energy-flow, enumeration) affect concept generation for novice design teams (n=25). We found that...

Comparing Functional Analysis Methods for Product Dissection Tasks

Comparing Functional Analysis Methods for Product Dissection Tasks

Joran W. Booth, Tahira N. Reid, Claudia Eckert, Karthik Ramani
Journal of Mechanical Design J. Mech. Des 137(8), 081101 (Aug 01, 2015) (10 pages) doi: 10.1115/1.4030232

The purpose of this study is to begin to explore which function identification methods work best for specific tasks. We use a three-level within-subject study (n ¼ 78) to compare three strategies for identifying functions: energy-flow, top-down,...

MotionFlow: Visual Abstraction and Aggregation of Sequential Patterns in Human Motion Tracking Data

MotionFlow: Visual Abstraction and Aggregation of Sequential Patterns in Human Motion Tracking Data

Sujin Jang, Niklas Elmqvist, and Karthik Ramani
IEEE Transaction on Visualization and Computer Graphics (TVCG) vol.22, no.1, pp.21-30, Jan. 31, 2016 / IEEE Conference on Visual Analytics Science and Technology (VAST) Oct. 25-30, Chicago, IL, 2015. In print.

Pattern analysis of human motions, which is useful in many research areas, requires understanding and comparison of different styles of motion patterns. However, working with human motion tracking data to support such analysis poses great...

A framework for visualization-driven eco-conscious design exploration

A framework for visualization-driven eco-conscious design exploration

Devarajan Ramanujan, William Z. Bernstein, William Benjamin, Karthik Ramani, Niklas Elmqvist, Devadatta Kulkarni, Jeffrey Tew
Journal of Computing and Information Science in Engineering. 2015 Dec 1;15(4):041010.

A large portion of design activity involves applying previous design knowledge in order to solve new problems. Therefore, facilitating eco-conscious exploration of archived designs is needed for advancing sustainable product design. It is thus...

Mutually coordinated visualization of product and supply chain metadata for sustainable design

Mutually coordinated visualization of product and supply chain metadata for sustainable design

William Z. Bernstein, Devarajan Ramanujan, Devadatta Kulkarni, Jeffrey Tew, Niklas Elmqvist, Fu Zhao, Karthik Ramani
Journal of Mechanical Design. 2015 Dec 1;137(12):121101.

In this paper, we present a novel visualization framework for product and supply chain metadata in the context of redesign-related decision scenarios. Our framework is based on the idea of overlaying product-related metadata onto the interactive...

HandiMate: Exploring a Modular Robotics kit for Animating Crafted Toys

HandiMate: Exploring a Modular Robotics kit for Animating Crafted Toys

Sang Ho Yoon , Ansh Verma , Kylie Peppler, Karthik Ramani
In Proceedings of the 14th International Conference on Interaction Design & Children (IDC'15), Tufts University, USA, 2015

Building from our previous work we explore HandiMate, a robotics kit which enables users to construct and animate their toys using everyday craft materials [32]. The kit contains eight joint modules, a tablet interface and a glove controller....

The Status, Challenges, and Future of Additive Manufacturing in Engineering

The Status, Challenges, and Future of Additive Manufacturing in Engineering

Wei Gao, Yunbo Zhang, Devarajan Ramanujan, Karthik Ramani, Yong Chen, Christopher B. Williams, Charlie C.L. Wang, Yung C. Shin, Song Zhang, Pablo D. Zavattieri
Computer-Aided Design, doi:10.1016/j.cad.2015.04.001

Additive manufacturing (AM) is poised to bring about a revolution in the way products are designed, manufactured, and distributed to end users. This technology has gained significant academic as well as industry interest due to its ability to...

Hand Grasp and Motion for Intent Expression in Mid-Air Virtual Pottery

Hand Grasp and Motion for Intent Expression in Mid-Air Virtual Pottery

Vinayak and Karthik Ramani
In Proceedings of Graphics Interface 2015 (GI '15). Canadian Information Processing Society, Toronto, Ont., Canada, Canada

We describe the design and evaluation of a geometric interaction technique for bare-hand mid-air virtual pottery. We model the shaping of a pot as a gradual and progressive convergence of the pot-profile to the shape of the user's hand represented...

A Gesture-free Geometric Approach for Mid-Air Expression of Design Intent

A Gesture-free Geometric Approach for Mid-Air Expression of Design Intent

Vinayak and Karthik Ramani
Computer-Aided Design (Elsevier), Available online 17 July 2015, ISSN 0010-4485, http://dx.doi.org/10.1016/j.cad.2015.06.006.

Abstract: The advent of depth cameras has enabled mid-air interactions for shape modeling with bare hands. Typically, these interactions employ a finite set of pre-defined hand gestures to allow users to specify modeling operations in virtual...

Sketcholution: Interaction Histories for Sketching

Sketcholution: Interaction Histories for Sketching

Zhenpeng Zhao, William Benjamin, Niklas Elmqvist, Karthik Ramani
International Journal of Human-Computer Studies, 82 (2015) 11-20

We present Sketcholution, a method for automatically creating visual histories of hand-drawn sketches. Such visual histories are useful for a designer to reflect on a sketch, communicate ideas to others, and fork from or revert to an earlier point...

Informing Early Design Via Crowd-based Co-creation

Informing Early Design Via Crowd-based Co-creation

Devarajan Ramanujan, Vinayak, Yash Nawal, Tahira Reid, Karthik Ramani
In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (pp. V007T06A043-V007T06A043). American Society of Mechanical Engineers.

Customer inputs in the early stages of design can potentially lead to completely new outlooks in concept generation. We propose crowd-based co-creation as a means to this end. Our main idea is to think of the customer as a source of initial design...

HandiMate: Create and Animate using everyday objects

HandiMate: Create and Animate using everyday objects

Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karhik Ramani
Proceedings of the ACM Conference on Tangible Embedded and Embodied Interactions, Stanford University, January 15-19, 2015

The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. In a similar spirit, we introduce HandiMate, a platform that makes it easier to fabricate and...

Heat-Passing Framework for Robust Interpretation of Data in Networks

Heat-Passing Framework for Robust Interpretation of Data in Networks

Yi Fang, Mengtian Sun, Karthik Ramani
PLoS ONE 10(2), doi:10.1371/journal.pone.0116121, 2015

Researchers are regularly interested in interpreting the multipartite structure of data entities according to their functional relationships. Data is often heterogeneous with intricately hidden inner structure. With limited prior knowledge,...

TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction

TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction

Sang Ho Yoon, Vinh Nguyen, Ke Huo, Karthik Ramani
In Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction (TEI'15), Stanford University, USA, 2015

Abstract: We introduce TIMMi, a textile input device for mobile interactions. TIMMi is worn on the index finger to provide a multimodal sensing input metaphor. The prototype is fabricated on a single layer of textile where the conductive silicone...

SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input

SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input

Vinh Nguyen, Pramod Kumar, Sang Ho Yoon, Ansh Verma, Karthik Ramani
Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction, Jan 15-19, Stanford University, USA. pp 539-544, 2015

We present SOFTii, a flexible input system for topography design and continuous control via external force. Our intent is to provide a tactile metaphor for pressure-based surface input. In this study, two prototypes of SOFTii have been fabricated:...

GestureAnalyzer: Visual Analytics for Pattern Analysis of  Mid-Air Hand Gestures

GestureAnalyzer: Visual Analytics for Pattern Analysis of Mid-Air Hand Gestures

Sujin Jang, Niklas Elmqvist, Karthik Ramani
Proceedings of the ACM Symposium on Spatial User Interaction, October 4-5, 2014, Honolulu, HI, USA

Understanding the intent behind human gestures is a critical problem in the design of gestural interactions. A common method to observe and understand how users express gestures is to use elicitation studies. However, these studies requires...

Plex: Finger-Worn Textile Sensor for Mobile Interaction during Activities

Plex: Finger-Worn Textile Sensor for Mobile Interaction during Activities

Sang Ho Yoon, Ke Huo, Karthik Ramani
In Proceedings of the International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication (Ubicomp'14 Adjunct), Seattle, USA, 2014.

Abstract: We present Plex, a finger-worn textile sensor for eyes-free mobile interaction during daily activities. Although existing products like a data glove possess multiple sensing capabilities, they are not designed for environments where body...

BendID: Flexible Interface for Localized Deformation Recognition

BendID: Flexible Interface for Localized Deformation Recognition

Vinh Nguyen, Sang Ho Yoon, Ansh Verma, Karthik Ramani
Proceedings of the ACM international Joint Conference on Pervasive and Ubiquitous Computing, Sep 13-17, Seattle, USA. pp 553-557, 2014

We present BendID, a bendable input device that recognizes the location, magnitude and direction of its deformation. We use BendID to provide users with a tactile metaphor for pressure based input. The device is constructed by layering an array of...

Art Meets Engineering Design: An Approach for Reducing Sketch Inhibition in Engineers During the Design Process

Art Meets Engineering Design: An Approach for Reducing Sketch Inhibition in Engineers During the Design Process

Joran W. Booth, Abhinav K. Bhasin, and Karthik Ramani
In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (pp. V003T04A013-V003T04A013). American Society of Mechanical Engineers.

While much prior work has been done regarding sketching and its impact on design and a few on how to train engineers to sketch, there have been no prior studies in engineering to reduce inhibition to frequent sketching. This paper describes a...

Evaluating the Bottom-Up Method for Functional Decomposition in Product Dissection Tasks

Evaluating the Bottom-Up Method for Functional Decomposition in Product Dissection Tasks

Joran W. Booth, Abhinav K. Bhasin, Tahira Reid, Karthik Ramani
In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (pp. V003T04A009-V003T04A009). American Society of Mechanical Engineers.

The purpose of this study is to continue to explore which function identification methods work best for specific design tasks. Prior literature describes the top-down and bottom-up approaches as equivalent methods for functional decomposition....

Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

Devarajan Ramanujan, William Z. Bernstein, Mikko Koho, Fu Zhao, Karthik Ramani
Journal of Mechanical Design, 136(7), 071002

This paper describes a framework for applying design for environment (DfE) within an industry setting. Our aim is to couple implicit design knowledge such as redesign/process constraints with quantitative measures of environmental performance to...

KINETOGAMI, A Reconfigurable and Printable Sheet Folding

KINETOGAMI, A Reconfigurable and Printable Sheet Folding

Wei Gao, Karthik Ramani, Raymond J. Cipra and Thomas Siegmund
ASME Journal of Mechanical Design, 135(11), doi: 10.1115/1.4025506, 2013

Abstract: As an ancient paper craft originating from Japan, origami has been naturally embedded and contextualized in a variety of applications in the fields of mathematics, engineering, food packaging, and biological design. The computational and...

Contextualizing Environmental Sustainability in Design Engineering Curricula

Contextualizing Environmental Sustainability in Design Engineering Curricula

Devarajan Ramanujan, William Z. Bernstein, Monica Cardella, Karthik Ramani
In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (pp. V003T04A025-V003T04A025). American Society of Mechanical Engineers.

Consideration of environmental sustainability is significantly altering the nature of the mechanical design process. This necessitates integration of sustainability related learning content in design engineering curricula. Although various...

PROTO-TAI: Quick Design Prototyping using Tangible Assisted Interfaces

PROTO-TAI: Quick Design Prototyping using Tangible Assisted Interfaces

Cecil Piya, Karthik Ramani
Proceedings of the ASME 2014 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2014, August 16-20, 2014, Buffalo, NY, USA

In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their...

Collaborative Sketching with skWiki: A Case Study

Collaborative Sketching with skWiki: A Case Study

Senthil Chandrasegaran, Sriram Karthik Badam, Zhenpeng Zhao, Niklas Elmqvist, Lorraine Kisselburgh, Karthik Ramani
Proceedings of the ASME IDETC/CIE Conference, Aug 17-20,Buffalo, NY, 2014.

Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further, digital...

ViSER: Visualizing supply chains for eco-conscious redesign

ViSER: Visualizing supply chains for eco-conscious redesign

William Z. Bernstein, Devarajan Ramanujan, Niklas Elmqvist, Fu Zhao, Karthik Ramani
ASME Paper No. DETC2014-34960.

In this paper, we present ViSER, an interactive visual analytics platform that visualizes supply chain data for enabling eco-conscious redesign. ViSER provides a visualization dashboard consisting of multiple mutually coordinated views that provide...

HexaMorph: A Reconfigurable and Foldable Hexapod Robot Inspired by Origami

HexaMorph: A Reconfigurable and Foldable Hexapod Robot Inspired by Origami

Wei Gao, Ke Huo, Jasjeet S. Seehra, Karthik Ramani, and Raymond J. Cipra
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'14) , Chicago, September, 2014

Origami affords the creation of diverse 3D objects through explicit folding processes from 2D sheets of material. Originally as a paper craft from 17th century AD, origami designs reveal the rudimentary characteristics of sheet folding: it is...

ChiroBot: Modular-Robotic Manipulation via Spatial Hand Gestures.

ChiroBot: Modular-Robotic Manipulation via Spatial Hand Gestures.

Jasjeet Singh Seehra, Ansh Verma and Karthik Ramani
Proceedings of the 2014 conference on Interaction design and children (IDC '14). ACM, New York, NY, USA, 209-212.

We introduce ChiroBot, a cyber-physical construction kit that allows users to create custom robots out of craft material, easily assemble the robots using joint modules and control them using hand gestures. These hand-crafted robots are assembled...

IDEA-Pen: Interactive Design and Analysis through a Pen-based Interface

IDEA-Pen: Interactive Design and Analysis through a Pen-based Interface

Anirudh Roshan Sriram, Monica E Cardella, Karthik Ramani
121st ASEE Annual Conference & Exposition, Indianapolis, IN, June 15-18, 2014

For students to succeed in engineering design (and engineering practice) they must be able to make design decisions that are grounded in data and analysis. The potential danger, however, in introducing analysis and calculations too early in the...

PuppetX: A Framework for Gestural Interactions With User Constructed Playthings

PuppetX: A Framework for Gestural Interactions With User Constructed Playthings

Saikat Gupta, Sujin Jang, and Karthik Ramani
Proceedings of the ACM Conference on Advanced Visual Interfaces, May 27-30, Como, Italy. pp. 73-80, 2014

We present PuppetX, a framework for both constructing playthings and playing with them using spatial body and hand gestures. This framework allows users to construct various playthings similar to puppets with modular components representing basic...

Tracing and Sketching Performance using Blunt-tipped Styli on Direct-Touch Tablets

Tracing and Sketching Performance using Blunt-tipped Styli on Direct-Touch Tablets

Sriram Karthik Badam, Senthil Chandrasegaran,Niklas Elmqvist, and Karthik Ramani
Proceedings of the ACM Conference on Advanced Visual Interfaces, May 27-30, Como, Italy. pp. 193-200, 2014

Direct-touch tablets are quickly replacing traditional pen-and-paper tools in many applications, but not in case of the designer's sketchbook. In this paper, we explore the tradeoffs inherent in replacing such paper sketchbooks with digital tablets...

zPots : A Virtual Pottery Experience Through Spatial Interactions Using the Leap Motion Device

zPots : A Virtual Pottery Experience Through Spatial Interactions Using the Leap Motion Device

Vinayak, Karthik Ramani, Kevin Lee Jr., Raja Jasti
Proceedings of the ACM CHI' 14 Extended Abstracts on Human Factors in Computing System (CHI EA'14) April 26- May 1, Toronto, Canada.

We present zPots, an application for gesture-free hand-based design of virtual pottery enabled by the Leap Motion device. With zPots, a user can shape and color 3D pots by moving bare hands in the air with minimal or no training. Unlike large-space...

Chiron: Interpreting signals from Capacitive Patterns and Inertial Sensors for intuitive Shape Modeling.

Chiron: Interpreting signals from Capacitive Patterns and Inertial Sensors for intuitive Shape Modeling.

Ansh Verma, Gabriel Culberston and Karthik Ramani
In Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems (pp. 1831-1836). ACM.

In this paper we introduce Chiron (abbr. Chironomia ): A wearable device for the hand that reads the digital and analogous signals from capacitive sensor patterns and orientation sensors, to interpret user-intent. Here, we explore two cases -- (a)...

Juxtapoze: Supporting Serendipity and Creative Expression in Clipart Compositions

Juxtapoze: Supporting Serendipity and Creative Expression in Clipart Compositions

William Benjamin, Senthil Chandrasegaran, Devarajan Ramanujan, Niklas Elmqvist, SVN Vishwanathan, Karthik Ramani
Proceedings of the ACM Conference on Human Factors in Computing Systems, April 26 - May 1, Toronto, Canada. pp 341-350, 2014.

Juxtapoze is a clipart composition workflow that supports creative expression and serendipitous discoveries in the shape domain. We achieve creative expression by supporting a workflow of searching, editing, and composing: the user queries the...

skWiki: A Multimedia Sketching System for Collaborative Creativity

skWiki: A Multimedia Sketching System for Collaborative Creativity

Zhenpeng Zhao, Sriram Karthik Badam, Senthil Chandrasegaran, Deok Gun Park, Niklas Elmqvist, Lorraine Kisselburgh, and Karthik Ramani
Proceedings of the ACM Conference on Human Factors in Computing Systems, April 26 - May 1, Toronto, Canada. pp. 1235-1244, 2014.

We present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by providing a rich...

shapeSift: Suggesting sustainable options in design reuse from part repositories

shapeSift: Suggesting sustainable options in design reuse from part repositories

Devarajan Ramanujan, William Benjamin, William Z. Benstein, Niklas Elmqvist, Karthik Ramani
ASME IDETC/CIE 2013

shapeSift is a framework for supporting sustainability based decision making during selection of similar previous designs from part repositories. Our framework is designed for 3D part repositories that contain metadata pertaining to materials and...

Understanding Brainstorming through Text Visualization

Understanding Brainstorming through Text Visualization

Senthil Chandrasegaran, Lorraine Kisselburgh, Karthik Ramani
ASME IDETC/CIE 2013

Automated content analysis software tools have significantly aided in the study of design processes in the recent past. However, they suffer from the lack of domain knowledge and insight that a human expert can provide. In this paper, we adopt the...

Multiscale Kernels using Random Walks

Multiscale Kernels using Random Walks

Karthik Ramani, Ayan Sinha
11th Symposium on Geometry processing, 3-5 July, Genova, Italy, 2013. Proceedings of the Computer Graphics Forum, Computer Graphics Forum, Volume 33, Issue 1, pages 164–177, 2014.

ABSTRACT We introduce novel multiscale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion rate) are used to...

Shape-It-Up: Hand Gesture Based Creative Expression of 3D Shapes Using Intelligent Generalized Cylinders

Shape-It-Up: Hand Gesture Based Creative Expression of 3D Shapes Using Intelligent Generalized Cylinders

Vinayak, Sundar Murugappan, HaiRong Liu, Karthik Ramani,
Computer-Aided Design, Volume 45, Issue 2, February 2013, Pages 277-287, ISSN 0010-4485, 10.1016/j.cad.2012.10.011. (http://www.sciencedirect.com/science/article/pii/S0010448512002163)

Abstract: We present a novel interaction system, “Shape-It-Up”, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To...

Extended Multitouch: Recovering Touch Posture & Identity Using Depth Cameras on a Pen+Touch Tabletop Interface

Extended Multitouch: Recovering Touch Posture & Identity Using Depth Cameras on a Pen+Touch Tabletop Interface

Sundar Murugappan, Vinayak, Niklas Elmqvist, Karthik Ramani
Proceedings of ACM Conference on User Interface Software and Technology, 2012

Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper,...

ACTIVE-Hand: Automatic Configurable Tactile Interaction in Virtual Environment

ACTIVE-Hand: Automatic Configurable Tactile Interaction in Virtual Environment

You Wu, Lara Schmidt, Matthew Parker, John Strong, Michael Bruns, Vinayak Karthik Ramani
Proceedings of the ASME 2012 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference

Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly...

The evolution, challenges, and future of knowledge representation in product design systems

The evolution, challenges, and future of knowledge representation in product design systems

Senthil Chandrasegaran, Karthik Ramani, Ram D. Sriram, Imre Horvath, Alain Bernard, Ramy Harik, Wei Gao
Computer-Aided Design Volume 45, Issue 2, February 2013, Pages 204-228.

Abstract: Product design is a highly involved, often ill-defined, complex and iterative process, and the needs and specifications of the required artifact get more refined only as the design process moves toward its goal. An eff ective computer...