by Convergence Design Lab Admin | Dec 26, 2016 | 2017, Cecil Piya, Design Collaboration, Design Representation, Karthik Ramani, Multi-touch Interaction, Publications, Recent Publications, Senthil Chandrasegaran, Vinayak
We present Co-3Deator, a sketch-based collaborative 3D modeling system based on the notion of “team-first” ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific...
by cecil | Aug 6, 2016 | 2016, Cecil Piya, Design Representation, Karthik Ramani, Multi-touch Interaction, Recent Publications
Freehand sketching is an integral part of early design process. Recent years have seen an increased interest in supporting sketching in computer-based design systems. In this paper, we present finite element analysis made easy (FEAsy), a naturalistic environment for...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...
by vinayak | Jan 22, 2016 | 2016, Cecil Piya, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a...
by cecil | Aug 14, 2014 | 2014, Cecil Piya, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their usage is thus...