ECE 59500 - Introduction to Game Theory
Note:
Note: Students are not permitted to take both ECE 49595 Introduction to Game Theory and ECE 59500 Introduction to Game Theory due to the amount of overlap in material.
Course Details
Lecture Hours: 3 Credits: 3
Areas of Specialization:
- Automatic Control
Counts as:
- EE Elective
- CMPE Selective - Special Content
Normally Offered:
Each Fall
Campus/Online:
On-campus and online
Requisites by Topic:
Linear algebra, probability
Catalog Description:
This course introduces the basics and framework of game theory. The students will understand the application of game theory to model problems in decision making when multiple decision makers are present. An emphasis will be laid on the strong relevance of game theory to engineered systems through examples.
Required Text(s):
- A Course in Game Theory (available online through Purdue Libraries) , 1st Edition , Osborne, Martin J.; Rubinstein, Ariel , MIT Press , 1994 , ISBN No. 0-262-65040-1
Recommended Text(s):
- Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists , Hespanha, Joao P. , Princeton University Press , 2017 , ISBN No. 9780691175218
Lecture Outline:
Lecture | Lectures |
---|---|
2 | Introduction |
2 | Dominant strategies and iterated dominance |
3 | Pure strategy Nash equilibrium |
3 | Mixed strategy Nash equilibrium |
2 | Efficiency and fairness |
3 | Dynamic games of perfect and complete information |
2 | Stackelberg games |
3 | Dynamic games of imperfect and complete information |
2 | Bargaining |
3 | Repeated games |
2 | Static games of incomplete information |
2 | Auctions |
3 | The principal agent problem |
3 | Network routing |
2 | Network externalities |
3 | Learning in games |
3 | Cooperative games |
Assessment Method:
Exams, projects, homework (3/2023)