ECE 30834 - Fundamentals of Computer Graphics
This course is cross listed with CS 33400.
Lecture Hours: 3 Credits: 3
This is an experiential learning course.
- CMPE Selective
- EE Elective
Requisites by Topic:
Programming, Data Structures
Fundamental principles and techniques of computer graphics. The course covers the basics of going from a scene representation to a raster image using OpenGL. Specific topics include coordinate manipulations, perspective, basics of illumination and shading, color models, texture maps, clipping and basic raster algorithms, fundamentals of scene constructions.
- Interactive Computer Graphics: A Top Down Approach Using OpenGL , 6th Edition , Ed Angel , Addison-Wesley , 2009 , ISBN No. 9780132545235
- an understanding of the design issues for creating raster graphics. [2,4,6]
- an ability to apply rendering techniques to an actual computer graphics problem and associated datasets. [1,2]
- an understanding of object transformations, representations, transformations and perspective projections. 
- an understanding of color, illumination, and shading techniques. 
- an understanding of the rendering and rasterization techniques. 
- an understanding of the application of computer graphics techniques to visualization, animation, and computer aided design. 
|1-2||Brief overview of computer graphics and architecture (rendering pipeline), graphics software, and graphics applications. Introduction to the OpenGL library, example programs.|
|3||Raster basics: drawing lines and circles, clipping algorithms, polygon intersection. Alias effects, techniques to counter them.|
|4-5||From scene to image: Objects, transforms, color and illumination models, polygonal object representation, texture maps, view port clipping, rasterization.|
|6-7||Perspective and projection, affine and projective coordinates, rigid body motions. Object manipulation, concepts from projective geometry.|
|8-9||Color perception and color models, local illumination, ambient, diffuse and specular light models. Material properties. Gouraud and Phong shading.|
|10-11||Basic ray tracing, direct and indirect illumination, reflection and refraction. Constructive Solid Geometry (CSG), ray tracing CSG models.|
|12-13||Object geometry: polygon mesh, implicit surfaces, parametric curves and surfaces. Modeling with implicit surfaces. Construction of polygon meshes.|
|14-15||Survey of basic tools and techniques for animation, scientific visualization, and computer-aided design.|
Engineering Design Content:
The course outcomes will be assessed through student submission of working programs, and two in class examinations.