ECE 495E - Fundamentals of Computer Graphics
Course Details
Lecture Hours: 3 Credits: 3
This is an experiential learning course.
Counts as:
Experimental Course Offered:
Spring 2003
Catalog Description:
This course will cover basic and advanced principles of interactive computer graphics: raster graphics, color models, anti-aliasing and texture, image-space and object-space methods, 3D homogeneous coordinates, perspective, illumination models, depth cuing, hidden line elimination, morphing, and other techniques.
Required Text(s):
- Computer Graphics Using Open GL , 2nd Edition , Francis S. Hill, Jr. , Prentice Hall , 2000 , ISBN No. 0023548568
Recommended Text(s):
None.
Learning Outcomes:
A student who successfully fulfills the course requirements will have demonstrated:
- an understanding of the design issues for creating raster graphics.. [b,c,j,k]
- an ability to apply rendering techniques to an actual computer graphics problem and associated datasets.. [a,c,e,k]
- an understanding of object transformations, representations, transformations, and perspective projections.. [a]
- an understanding of color, illumination, and shading techniques. [a]
- an understanding of the rendering and rasterization techniques.. [a]
- an understanding of the application of computer graphics techniques to visualization, animation, and computer-aided design.. [j,k]
Lecture Outline:
Week | Topics |
---|---|
1-2 | Brief overview of computer graphics and architecture (rendering pipeline), graphics software, and graphics applications. Introduction to OpenGL library, example programs. |
3 | Raster basics: drawing lines and circles, clipping algorithms, polygon intersection, Alias effects, techniques to counter them. |
4-5 | From scene to image: Objects, transforms, color and illumination models, polygonal object representation, texture maps, view port clipping, rasterization. |
6-7 | Perspective and projection, affine and projective coordinates, rigid body motions. Object manipulation, concepts from projective geometry. |
8-9 | Color perception and color models, local illumination, ambient, diffuse and specular light models. Material properties. Gouraud and Phong shading. |
10-11 | Basic ray tracing, direct and indirect illumination, reflection and refraction. Constructive Solid Geometry (CSG), ray tracing CSG models. |
12-13 | Object geometry: polygon mesh, implicit surfaces, parametric surfaces. Modeling with implicit surfaces in SGDL. Construction of polygon meshes. |
14 | Bezier curves and surfaces, composite curves, splines. |
14-15 | Survey of basic tools and techniques for animation, scientific visualization, and computer-aided design. |
Assessment Method:
The course will be assessed through student submission of working programs and two in-class examinations.