ECE 495E - Fundamentals of Computer GraphicsLecture Hours: 3 Credits: 3
This is an experiential learning course.
Experimental Course Offered: Spring 2003
This course will cover basic and advanced principles of interactive computer graphics: raster graphics, color models, anti-aliasing and texture, image-space and object-space methods, 3D homogeneous coordinates, perspective, illumination models, depth cuing, hidden line elimination, morphing, and other techniques.
- Computer Graphics Using Open GL, 2nd Edition, Francis S. Hill, Jr., Prentice Hall, 2000, ISBN No. 0023548568.
Recommended Text(s): None.
Learning Outcomes:A student who successfully fulfills the course requirements will have demonstrated:
- an understanding of the design issues for creating raster graphics.. [b,c,j,k]
- an ability to apply rendering techniques to an actual computer graphics problem and associated datasets.. [a,c,e,k]
- an understanding of object transformations, representations, transformations, and perspective projections.. [a]
- an understanding of color, illumination, and shading techniques. [a]
- an understanding of the rendering and rasterization techniques.. [a]
- an understanding of the application of computer graphics techniques to visualization, animation, and computer-aided design.. [j,k]
|1-2||Brief overview of computer graphics and architecture (rendering pipeline), graphics software, and graphics applications. Introduction to OpenGL library, example programs.|
|3||Raster basics: drawing lines and circles, clipping algorithms, polygon intersection, Alias effects, techniques to counter them.|
|4-5||From scene to image: Objects, transforms, color and illumination models, polygonal object representation, texture maps, view port clipping, rasterization.|
|6-7||Perspective and projection, affine and projective coordinates, rigid body motions. Object manipulation, concepts from projective geometry.|
|8-9||Color perception and color models, local illumination, ambient, diffuse and specular light models. Material properties. Gouraud and Phong shading.|
|10-11||Basic ray tracing, direct and indirect illumination, reflection and refraction. Constructive Solid Geometry (CSG), ray tracing CSG models.|
|12-13||Object geometry: polygon mesh, implicit surfaces, parametric surfaces. Modeling with implicit surfaces in SGDL. Construction of polygon meshes.|
|14||Bezier curves and surfaces, composite curves, splines.|
|14-15||Survey of basic tools and techniques for animation, scientific visualization, and computer-aided design.|