avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both “on-body” (first-person view) and “detached”...
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

Peer influence plays a crucial role in promoting classroom participation, where behaviors from active students can contribute to a collective classroom learning experience. However, the presence of these active students depends on several conditions and is not...
ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

Vision-based 3D pose estimation has substantial potential in hand-object interaction applications and requires user-specified datasets to achieve robust performance. We propose ARnnotate, an Augmented Reality (AR) interface enabling end-users to create custom data...
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

Augmented Reality (AR) experiences tightly associate virtual contents with environmental entities. However, the dissimilarity of different environments limits the adaptive AR content behaviors under large-scale deployment. We propose ScalAR, an integrated workflow...
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications

GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications

Freehand gesture is an essential input modality for modern Augmented Reality (AR) user experiences. However, developing AR applications with customized hand interactions remains a challenge for end-users. Therefore, we propose GesturAR, an end-to-end authoring tool...