GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality

GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality

Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying spatial-temporal information through...
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both “on-body” (first-person view) and “detached”...
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

Peer influence plays a crucial role in promoting classroom participation, where behaviors from active students can contribute to a collective classroom learning experience. However, the presence of these active students depends on several conditions and is not...