AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

Computer vision (CV) algorithms require large annotated datasets that are often labor-intensive and expensive to create. We propose AnnotateXR, an extended reality (XR) workflow to collect various high-fidelity data and auto-annotate it in a single demonstration....
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both “on-body” (first-person view) and “detached”...
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and yielding...