Convergence Design Lab, Purdue University
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Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality

by Fengming He | Feb 24, 2023 | 2023, Fengming He, Karthik Ramani, Publications

Accepted – To be published

Pose Relation Transformer: Refine Occlusions for Human Pose Estimation

by Karthik Ramani | Feb 24, 2023 | 2023, Karthik Ramani, Publications

Accepted – To be published

InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied

by Zhengzhe Zhu | Feb 24, 2023 | 2023, Ana Villanueva, Karthik Ramani, Publications, Tianyi Wang, Xun Qian, Zhengzhe Zhu

Accepter – To be Published

LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things

by Zhengzhe Zhu | Feb 24, 2023 | 2023, Karthik Ramani, Publications, Zhengzhe Zhu

Accepted – To be Published

Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction

by Ana Villanueva | Feb 24, 2023 | 2023, Ana Villanueva, Karthik Ramani, Karthik Ramani, Publications, Recent Publications

Interaction in mid-air can be fatiguing. A model-based method to quantify cumulative subjective fatigue for such interaction was recently introduced in HCI research. This model separates muscle units into three states: active (MA) fatigued (MF) or rested (MR) and...
Purdue Table Tennis Club ping-pongs closer to a national title!

Purdue Table Tennis Club ping-pongs closer to a national title!

by Convergence Design Lab Admin | Dec 2, 2022 | Karthik Ramani, News

The Purdue Table Tennis Club recently placed first in the NCTTA Fall Divisional Tournament, strengthening the team’s chances of competing in the regional and national competitions. “Anyone in the community can play,” Karthik Ramani, the Donald W....
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Categories

  • DESIGN METHOD
    • Design Learn
    • Design Collaboration
    • Design Representation
  • TANGIBLE, EMBEDDED & EMBODIED INTERFACES
    • Embedded Input
    • Tangibles
    • Fabrication
  • HUMAN SHAPE INTERACTION
    • Multi-touch Interaction
    • Mid-air Interaction
    • Spatial Analytics
    • Shape Understanding

Recent Publications

  • Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction
  • MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time
  • ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

Recent Publications

  • Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction
  • MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time
  • ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

Lab News

  • Purdue Table Tennis Club ping-pongs closer to a national title!
  • GesturAR publication receives the Best Paper Honorable Mention Award at UIST 2021!
  • Terrell Glenn earns First Place Price for his presentation at the National GEM Consortium’s 45th Annual Board Meeting and Conference

Featured Publications

  • MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time
  • ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation
  • CHIMERA: Supporting Wearables Development across Multidisciplinary Perspectives
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