As domestic robots become prevalent, households will involve multiple robots with different capabilities, requiring people to coordinate and collaborate with several robots daily. This demands understanding key human–multi-robot interaction that...

As domestic robots become prevalent, households will involve multiple robots with different capabilities, requiring people to coordinate and collaborate with several robots daily. This demands understanding key human–multi-robot interaction that...
Augmented Reality (AR) tutorials enhance procedural task learning by providing situated, step-by-step guidance. Yet, creating such tutorials requires AR authoring expertise, posing a significant entry barrier. To lower this barrier, we introduce...
Parametric modeling is a prevailing 3D modeling approach in design, architecture, and engineering. The emergence of multimodal large language models (LLMs) brings a new opportunity to lower the entry barriers to this powerful tool. However,...
Real-time handwriting interactions between tutors and students —where tutors observe individual problem-solving processes, provide personalized annotations, and adapt explanations based on students’ work—are fundamental to effective STEM tutoring....
We present AgentCoach, an LLM-powered system that provides adaptive feedback for motor skill learning from tutorial videos. The system works by extracting key coaching points (CPs) and compiling CP-specific evaluators that map each cue to...
Creating Augmented Reality (AR) applications requires expertise in both design and implementation, posing significant barriers to entry for non-expert users. While existing methods reduce some of this burden, they often fall short in flexibility or...
Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying spatial-temporal...
With the advents in geometry perception and Augmented Reality (AR), end-users can customize Tangible User Interfaces (TUIs) that control digital assets using intuitive and comfortable interactions with physical geometries (e.g., edges and...
Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person...