by Ana Villanueva | Feb 24, 2023 | 2023, Ana Villanueva, Karthik Ramani, Karthik Ramani, Publications, Recent Publications
Interaction in mid-air can be fatiguing. A model-based method to quantify cumulative subjective fatigue for such interaction was recently introduced in HCI research. This model separates muscle units into three states: active (MA) fatigued (MF) or rested (MR) and...
by Zhengzhe Zhu | Nov 10, 2022 | 2022, Ana Villanueva, Featured Publications, Karthik Ramani, Karthik Ramani, Pashin Raja, Publications, Recent Publications, Tianyi Wang, Xun Qian, Zhengzhe Zhu
Augmented Reality (AR), which blends physical and virtual worlds, presents the possibility of enhancing traditional toy design. By leveraging bidirectional virtual-physical interactions between humans and the designed artifact, such AR-enhanced toys can provide more...
by Xun Qian | Nov 10, 2022 | 2022, Featured Publications, Fengming He, Karthik Ramani, Karthik Ramani, Publications, Recent Publications, Tianyi Wang, Xun Qian
Vision-based 3D pose estimation has substantial potential in hand-object interaction applications and requires user-specified datasets to achieve robust performance. We propose ARnnotate, an Augmented Reality (AR) interface enabling end-users to create custom data...
by Ananya Ipsita | Apr 19, 2022 | 2022, Ana Villanueva, Ananya Ipsita, Karthik Ramani, Karthik Ramani, Publications, Recent Publications
The US manufacturing industry is currently facing a welding workforce shortage which is largely due to inadequacy of widespread welding training. To address this challenge, we present a Virtual Reality (VR)-based training system aimed at transforming...
by Ana Villanueva | Apr 19, 2022 | 2022, Ana Villanueva, Karthik Ramani, Karthik Ramani, Publications, Recent Publications, Subramanian Chidambaram, Zhengzhe Zhu
Current times are accelerating new technologies to provide high-quality education for remote collaboration, as well as hands-on learning. This is particularly important in the case of laboratory-based classes, which play an essential role in STEM education. In this...
by Luis Paredes | Jan 11, 2022 | 2021, Featured Publications, Karthik Ramani, Karthik Ramani, Luis Paredes, Publications, Recent Publications, Senthil Chandrasegaran
Wearable technologies draw on a range of disciplines, including fashion, textiles, HCI, and engineering. Due to differences in methodology, wearables researchers can experience gaps or breakdowns in values, goals, and vocabulary when collaborating. This situation...