Ananya Ipsita

Ananya Ipsita

Ananya Ipsita is a Master's student in the School of Mechanical Engineering at Purdue University since Fall 2018. She received her Bachelor's degree in Electronics and Communication Engineering from National Institute of Technology, Rourkela, India. Prior to joining Purdue, she worked as a software engineer in SAP Labs, India where she designed and developed analytical business solutions. Her research interest includes computer vision, robotic systems, Augmented Reality (AR) and Human-Computer Interaction (HCI).
VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop

VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, Karthik Ramani
In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems

There is an increasing trend of Virtual-Reality (VR) applications found in education, entertainment, and industry. Many of them utilize real world tools, environments, and interactions as bases for creation. However, creating such applications is...

StoryMakAR: Bringing Stories to Life with an Augmented Reality & Physical Prototyping Toolkit for Youth

StoryMakAR: Bringing Stories to Life with an Augmented Reality & Physical Prototyping Toolkit for Youth

Terrell Glenn, Ananya Ipsita, Caleb Carithers, Kylie Peppler, Karthik Ramani
In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Makerspaces can support educational experiences in prototyping for children. Storytelling platforms enable high levels of creativity and expression, but have high barriers of entry. We introduce StoryMakAR, which combines making and storytelling....

C Design Lab at the Greater Lafayette Mini Maker Faire 2019

C Design Lab at the Greater Lafayette Mini Maker Faire 2019

One more year the C-Design Lab is part of the Greater Lafayette Mini Maker Fair, an event that attracts hundreds of children and makers. This year, people were able to have a feeling of design methods, fabrication techniques, and digital...