We present AircraftVerse, a publicly available aerial vehicle design dataset. Aircraft design encompasses different physics domains and, hence, multiple modalities of representation. The evaluation of these cyber-physical system (CPS) designs...
Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations
Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations Asim Unmesh, Rahul Jain, Jingyu Shi, V. K. Chaithanya Manam, Hyung-Gun Chi, Subramanian Chidambaram, Alexander J. Quinn, Karthik Ramani IEEE...
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
Deep Ritz Method with Adaptive Quadrature for Linear Elasticity
In this paper, we study the deep Ritz method for solving the linear elasticity equation from a numerical analysis perspective. A modified Ritz formulation using the H1/2(ΓD) norm is introduced and analyzed for linear elasticity equation in order to...
AdamsFormer for Spatial Action Localization in the Future
Predicting future action locations is vital for applications like human-robot collaboration. While some computer vision tasks have made progress in predicting human actions, accurately localizing these actions in future frames remains an area with...
ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use cases for Augmented Reality Applications
The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality
Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies...
Simplification of 3D CAD Model in Voxel Form for Mechanical Parts Using Generative Adversarial Networks
Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
Edges are one of the most ubiquitous geometric features of physical objects. They provide accurate haptic feedback and easy-totrack features for camera systems, making them an ideal basis for Tangible User Interfaces (TUI) in Augmented Reality...
Pose Relation Transformer: Refine Occlusions for Human Pose Estimation
Accurately estimating the human pose is an essential task for many applications in robotics. However, existing pose estimation methods suffer from poor performance when occlusion occurs. Recent advances in NLP have been very successful in...
InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied
Augmented Reality tutorials, which provide necessary context by directly superimposing visual guidance on the physical referent, represent an effective way of scaffolding complex instrument operations. However, current AR tutorial authoring...
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many industries and a need for graduates with relevant knowledge. An IoT system is comprised of spatially distributed interactions between humans and various...
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction
Interaction in mid-air can be fatiguing. A model-based method to quantify cumulative subjective fatigue for such interaction was recently introduced in HCI research. This model separates muscle units into three states: active (MA) fatigued (MF) or...