by Dev Ramanujan | Aug 11, 2013 | 2013, DESIGN METHOD, Design Representation, Devarajan Ramanujan, Karthik Ramani, William Benjamin, William Z Bernstein
shapeSift is a framework for supporting sustainability based decision making during selection of similar previous designs from part repositories. Our framework is designed for 3D part repositories that contain metadata pertaining to materials and manufacturing...
by Senthil | Jul 29, 2013 | 2013, DESIGN METHOD, Design Representation, Karthik Ramani, Publications, Senthil Chandrasegaran
Automated content analysis software tools have significantly aided in the study of design processes in the recent past. However, they suffer from the lack of domain knowledge and insight that a human expert can provide. In this paper, we adopt the use of text...
by ayan | Jul 10, 2013 | 2013, Ayan Sinha, HUMAN SHAPE INTERACTION, Karthik Ramani, People, Publications, Shape Understanding
ABSTRACT We introduce novel multiscale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion rate) are used to discover higher order...
by Convergence Design Lab Admin | May 10, 2013 | 2013, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, People, Publications, Vinayak
Abstract: We present a novel interaction system, “Shape-It-Upâ€Â, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this...
by Convergence Design Lab Admin | Oct 3, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Publications, Vinayak
Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept...
by _not_Exist_ | Sep 4, 2012 | 2012, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...