Convergence Design Lab, Purdue University
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Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

by Dev Ramanujan | Jul 17, 2015 | Recent Publications

Abstract: This paper describes a framework for applying design for environment (DfE) within an industry setting. Our aim is to couple implicit design knowledge such as redesign/process constraints with quantitative measures of environmental performance to enable...
A framework for visualization-driven eco-conscious design exploration

A framework for visualization-driven eco-conscious design exploration

by Dev Ramanujan | Jul 17, 2015 | 2015, Devarajan Ramanujan, Karthik Ramani, William Benjamin, William Z Bernstein

A large portion of design activity involves applying previous design knowledge in order to solve new problems. Therefore, facilitating eco-conscious exploration of archived designs is needed for advancing sustainable product design. It is thus necessary to create...
Informing Early Design Via Crowd-based Co-creation

Informing Early Design Via Crowd-based Co-creation

by Dev Ramanujan | Apr 20, 2015 | 2015, DESIGN METHOD, Design Representation, Devarajan Ramanujan, Karthik Ramani, Publications, Vinayak

Customer inputs in the early stages of design can potentially lead to completely new outlooks in concept generation. We propose crowd-based co-creation as a means to this end. Our main idea is to think of the customer as a source of initial design concepts rather than...
Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

Prioritizing Design for Environment Strategies Using a Stochastic Analytic Hierarchy Process

by Dev Ramanujan | Aug 29, 2014 | 2014, DESIGN METHOD, Design Representation, Devarajan Ramanujan, Karthik Ramani, William Z Bernstein

This paper describes a framework for applying design for environment (DfE) within an industry setting. Our aim is to couple implicit design knowledge such as redesign/process constraints with quantitative measures of environmental performance to enable informed...
Contextualizing Environmental Sustainability in Design Engineering Curricula

Contextualizing Environmental Sustainability in Design Engineering Curricula

by Dev Ramanujan | Aug 15, 2014 | 2014, Design Learn, DESIGN METHOD, Devarajan Ramanujan, Karthik Ramani, William Z Bernstein

Consideration of environmental sustainability is significantly altering the nature of the mechanical design process. This necessitates integration of sustainability related learning content in design engineering curricula. Although various frameworks for teaching...
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Categories

  • DESIGN METHOD
    • Design Learn
    • Design Collaboration
    • Design Representation
  • TANGIBLE, EMBEDDED & EMBODIED INTERFACES
    • Embedded Input
    • Tangibles
    • Fabrication
  • HUMAN SHAPE INTERACTION
    • Multi-touch Interaction
    • Mid-air Interaction
    • Spatial Analytics
    • Shape Understanding

Recent Publications

  • Object Synthesis by Learning Part Geometry with Surface and Volumetric Representations Object Synthesis by Learning Part Geometry with Surface and Volumetric Representations
  • First-Person View Hand Segmentation of Multi-Modal Hand Activity Video Dataset
  • A Large-scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks

Lab News

  • Digital Engineering 24/7 : Purdue University Uses Machine Learning to Classify Mechanical Objects
  • Inside Indiana Business Inside Indiana Business: Purdue’s Convergence Design Lab’s AR/VR Future of Work & Training SkillXR System
  • Augmenting Humans in Design Fabrication, Robotics and Workflows Through Spatially Aware Interfaces Seminar: Augmenting Humans in Design Fabrication, Robotics, and Workflows Through Spatially Aware Interfaces

Featured Publications

  • An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks
  • Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms
  • GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality
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