by Convergence Design Lab Admin | Aug 19, 2016 | 2016, Ayan Sinha, Recent Publications, Shape Understanding, Spatial Analytics
Surfaces serve as a natural parametrization to 3D shapes. Learning surfaces using convolutional neural networks (CNNs) is a challenging task. Current paradigms to tackle this challenge are to either adapt the convolutional filters to operate on surfaces, learn...
by Convergence Design Lab Admin | Aug 7, 2016 | 2016, DESIGN METHOD, Devarajan Ramanujan, Karthik Ramani, Publications, William Z Bernstein
In this paper, we present the methodology and results from the evaluation of shapeSIFT: a multi-dimensional visualization tool for exploring part repositories in the context of eco-conscious design. The goals of this work are twofold, to create a categorization scheme...
by cecil | Aug 6, 2016 | 2016, Cecil Piya, Design Representation, Karthik Ramani, Multi-touch Interaction, Recent Publications
Freehand sketching is an integral part of early design process. Recent years have seen an increased interest in supporting sketching in computer-based design systems. In this paper, we present finite element analysis made easy (FEAsy), a naturalistic environment for...
by Convergence Design Lab Admin | Aug 1, 2016 | 2016, HUMAN SHAPE INTERACTION, Karthik Ramani, Publications, Recent Publications, Shape Understanding
Recent developments in high-throughput technologies for measuring protein-protein interaction (PPI) have profoundly advanced our ability to systematically infer protein function and regulation. However, inherently high false positive and false negative rates in...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by Chiho Choi | Jun 22, 2016 | Ayan Sinha, Chiho Choi, Karthik Ramani, News
WEST LAFAYETTE, Ind. – Future systems that allow people to interact with virtual environments will require computers to interpret the human hand’s nearly endless variety and complexity of changing motions and joint angles. In virtual and augmented reality, the...