by Convergence Design Lab Admin | Mar 24, 2017 | 2017, Asim Unmesh, Ayan Sinha, Karthik Ramani, Recent Publications
3D shape models are naturally parameterized using vertices and faces, i.e., composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized...
by Sang Ho Yoon | Feb 5, 2017 | 2017, Embedded Input, Karthik Ramani, Publications, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Yanke Tan
Abstract: The use of hand gestures has a potential as a promising input metaphor. Wearables like smart textile and data gloves can provide hand gesture recognition to potentially replace, augment or improve existing input methods. Although recent bikes provide...
by Convergence Design Lab Admin | Jan 16, 2017 | 2017, Design Collaboration, Design Learn, DESIGN METHOD, Design Representation, Karthik Ramani, Recent Publications, Senthil Chandrasegaran
Design protocol analysis is a technique to understand designers’ cognitive processes by analyzing sequences of observations on their behavior. These observations typically use audio, video, and transcript data in order to gain insights into the designer’s...
by Sujin | Jan 14, 2017 | 2017, Karthik Ramani, Mid-air Interaction, Publications, Recent Publications, Spatial Analytics, Sujin Jang
Quantifying cumulative arm muscle fatigue is a critical factor in understanding, evaluating, and optimizing user experience during prolonged mid-air interaction. A reasonably accurate estimation of fatigue requires an estimate of an individual’s strength....
by Convergence Design Lab Admin | Dec 30, 2016 | 2017, DESIGN METHOD, Fabrication, Jeff Alperovich, Jing Bai, Karthik Ramani, Min Liu, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles, Yuanzhi Cao, Yunbo Zhang
We propose WireFab, a rapid modeling and prototyping system that uses bent metal wires as the structure framework. WireFab approximates both the skeletal articulation and the skin appearance of the corresponding virtual skin meshes, and it allows users to personalize...
by Convergence Design Lab Admin | Dec 26, 2016 | 2017, DESIGN METHOD, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Multi-touch Interaction, Recent Publications, Vinayak
We present, Window-Shaping, a tangible mixed-reality (MR) interaction metaphor for design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, our metaphor enables quick design of dimensionally...