Ke Huo, Vinayak, Karthik Ramani
Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World
In Proceedings of the TEI'17: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM. (TEI'17: 37-45) , Yokohama, Japan, Mar., 2017

We present, Window-Shaping, a tangible mixed-reality (MR) interaction metaphor for design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, our metaphor enables quick design of dimensionally consistent and visually coherent 3D models by borrowing visual and dimensional attributes from existing physical objects without the need for 3D reconstruction or fiducial markers. Through a preliminary evaluation of our prototype application we demonstrate the expressiveness provided by our design workflow, the effectiveness of our interaction scheme, and the potential of our metaphor.


Posted in 2017, DESIGN METHOD, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Multi-touch Interaction, Recent Publications, Vinayak