Sang Ho Yoon is currently working at Microsoft, Seattle, WA.

He received his PhD at Purdue University and his B.S & M.S degrees from Carnegie Mellon University in 2008 with major in Mechanical Engineering and minor in Robotics. He worked at Research Department in LG Display & LG Electronics for 5 years. There, he involved in product development for consumer electronics as well as the futuristic products including ‘Transparent & Public Display’, ‘Assistive/Rehabilitation Robot’, and ‘Smart Car User Interface’.

He is particularly interested in applying novel sensing techniques to bring the new forms of input metaphor for Human-computer interaction. Areas of interest include wearable/tangible interface, sensing techniques & fabrication, and novel input device. Currently, his research aims at combining the state-of-art machine learning approaches with novel sensing technique to better support natural human-computer interaction.

[Personal Website][LinkedIn]



iSoft: A Customizable Soft Sensor with Real-time Continuous Contact and Stretching Sensing

iSoft: A Customizable Soft Sensor with Real-time Continuous Contact and Stretching Sensing

We present iSoft, a single volume soft sensor capable of sensing real-time continuous contact and unidirectional stretching. We propose a low-cost and an easy way to fabricate such piezoresistive elastomer-based soft sensors for instant interactions. We employ an...
BikeGesture: User Elicitation and Performance of Micro Hand Gesture as Input for Cycling

BikeGesture: User Elicitation and Performance of Micro Hand Gesture as Input for Cycling

Abstract: The use of hand gestures has a potential as a promising input metaphor. Wearables like smart textile and data gloves can provide hand gesture recognition to potentially replace, augment or improve existing input methods. Although recent bikes provide...
TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device

TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device

We present TRing, a finger-worn input device which provides instant and customizable interactions. TRing offers a novel method for making plain objects interactive using an embedded magnet and a finger-worn device. With a particle filter integrated magnetic sensing...
Wearable Textile Input Device with Multimodal Sensing for Eyes-Free Mobile Interaction during Daily Activities

Wearable Textile Input Device with Multimodal Sensing for Eyes-Free Mobile Interaction during Daily Activities

As pervasive computing is widely available during daily activities, wearable input devices which promote an eyes-free interaction are needed for easy access and safety. We propose a textile wearable device which enables a multimodal sensing input for an eyes-free...
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique

TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique

Abstract: We present TMotion, a self-contained 3D input that enables spatial interactions around mobile device using a magnetic sensing technique. We embed a permanent magnet and an inertial measurement unit (IMU) in a stylus. When the stylus moves around the mobile...