RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences

RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences

Distance learning is facing a critical moment finding a balance between high quality education for remote students and engaging them in hands-on learning. This is particularly relevant for project-based classrooms and makerspaces, which typically require extensive...
VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop

VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop

There is an increasing trend of Virtual-Reality (VR) applications found in education, entertainment, and industry. Many of them utilize real world tools, environments, and interactions as bases for creation. However, creating such applications is tedious, fragmented,...
First-Person View Hand Segmentation of Multi-Modal Hand Activity Video Dataset

First-Person View Hand Segmentation of Multi-Modal Hand Activity Video Dataset

Abstract:  First-person-view videos of hands interacting with tools are widely used in the computer vision industry. However, creating a dataset with pixel-wise segmentation of hands is challenging since most videos are captured with fingertips occluded by the hand...
A Large-scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks

A Large-scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks

We introduce a large-scale annotated mechanical components benchmark for classification and retrieval tasks named Mechanical Components Benchmark (MCB): a large-scale dataset of 3D objects of mechanical components. The dataset enables data-driven feature learning for...