by Ananya Ipsita | Mar 25, 2025 | 2025, Ananya Ipsita, Karthik Ramani, Runlin Duan, Ziyi Liu
To address the shortage of a skilled workforce in the U.S. manufacturing industry, immersive Virtual Reality (VR)-based training solutions hold promising potential. To effectively utilize VR to meet workforce demands, it is important to understand the role of VR in...
by Karthik Ramani | Feb 11, 2025 | 2025, Karthik Ramani, Runlin Duan
Generative AI (GenAI) is transforming the creativity process. However, as presented in this paper, GenAI encounters “narrow creativity” barriers. We observe that both humans and GenAI focus on limited subsets of the design space. We investigate this...
by Ananya Ipsita | Oct 16, 2023 | 2023, Ananya Ipsita, Karthik Ramani, Min Liu, Publications, Recent Publications, Runlin Duan, Subramanian Chidambaram, Yuanzhi Cao
Domain users (DUs) with a knowledge base in specialized fields are frequently excluded from authoring virtual reality (VR)-based applications in corresponding fields. This is largely due to the requirement of VR programming expertise needed to author these...
by Rahul Jain | Oct 16, 2023 | 2023, Jingyu Shi, Karthik Ramani, Publications, Rahul Jain, Recent Publications, Runlin Duan, Xun Qian, Zhengzhe Zhu
Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and yielding...