The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans

The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans

Domain users (DUs) with a knowledge base in specialized fields are frequently excluded from authoring virtual reality (VR)-based applications in corresponding fields. This is largely due to the requirement of VR programming expertise needed to author these...
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and yielding...
InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied

InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied

Augmented Reality tutorials, which provide necessary context by directly superimposing visual guidance on the physical referent, represent an effective way of scaffolding complex instrument operations. However, current AR tutorial authoring processes are not seamless...