Shape-It-Up: Hand Gesture Based Creative Expression of 3D Shapes Using Intelligent Generalized Cylinders

Shape-It-Up: Hand Gesture Based Creative Expression of 3D Shapes Using Intelligent Generalized Cylinders

Abstract: We present a novel interaction system, “Shape-It-Up”, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this...
Extended Multitouch: Recovering Touch Posture & Identity Using Depth Cameras on a Pen+Touch Tabletop Interface

Extended Multitouch: Recovering Touch Posture & Identity Using Depth Cameras on a Pen+Touch Tabletop Interface

Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept...
ACTIVE-Hand: Automatic Configurable Tactile Interaction in Virtual Environment

ACTIVE-Hand: Automatic Configurable Tactile Interaction in Virtual Environment

Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...
A Proposed Platform to Simplify the Integration of Electronics into a Mechanical Engineering Design Course

A Proposed Platform to Simplify the Integration of Electronics into a Mechanical Engineering Design Course

Abstract: The interdisciplinary nature of engineering design and the pervasiveness of electronics in most products has made it necessary for practitioners of “design thinking” to understand electronics and embedded systems, in order to expand their concept...