by Jingyu Shi | Oct 18, 2023 | 2023, Featured Publications, Hyungjun Doh, Jingyu Shi, Karthik Ramani, Publications, Rahul Jain, Recent Publications
Generative AI (GenAI) has shown remarkable capabilities in generating diverse and realistic content across different formats like images, videos, and text. In Generative AI, human involvement is essential, thus HCI literature has investigated how to effectively create...
by Min Liu | Oct 17, 2023 | 2023, Karthik Ramani, Min Liu, Publications, Recent Publications
In this paper, we study the deep Ritz method for solving the linear elasticity equation from a numerical analysis perspective. A modified Ritz formulation using the H1/2(ΓD) norm is introduced and analyzed for linear elasticity equation in order to deal with the...
by Hyung-gun Chi | Oct 16, 2023 | 2023, Featured Publications, Hyunggun Chi, Karthik Ramani, Publications, Recent Publications
Predicting future action locations is vital for applications like human-robot collaboration. While some computer vision tasks have made progress in predicting human actions, accurately localizing these actions in future frames remains an area with room for...
by Ananya Ipsita | Oct 16, 2023 | 2023, Ananya Ipsita, Karthik Ramani, Publications, Recent Publications
Prototyping use cases for Augmented Reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the...
by Ananya Ipsita | Oct 16, 2023 | 2023, Ananya Ipsita, Karthik Ramani, Min Liu, Publications, Recent Publications, Runlin Duan, Subramanian Chidambaram, Yuanzhi Cao
Domain users (DUs) with a knowledge base in specialized fields are frequently excluded from authoring virtual reality (VR)-based applications in corresponding fields. This is largely due to the requirement of VR programming expertise needed to author these...
by Rahul Jain | Oct 16, 2023 | 2023, Jingyu Shi, Karthik Ramani, Publications, Rahul Jain, Recent Publications, Runlin Duan, Xun Qian, Zhengzhe Zhu
Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and yielding...