by ayan | Jul 10, 2013 | 2013, Ayan Sinha, HUMAN SHAPE INTERACTION, Karthik Ramani, People, Publications, Shape Understanding
ABSTRACT We introduce novel multiscale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion rate) are used to discover higher order...
by Convergence Design Lab Admin | May 10, 2013 | 2013, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, People, Publications, Vinayak
Abstract: We present a novel interaction system, “Shape-It-Upâ€Â, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this...
by Convergence Design Lab Admin | Oct 3, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Publications, Vinayak
Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept...
by _not_Exist_ | Sep 4, 2012 | 2012, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...
by vinayak | Aug 7, 2012 | 2012, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, Vinayak
Winner of the “All-Conference Best paper of ASME IDETC/CIE 2012†award Abstract: We present the paradigm of natural and exploratory shape modeling by introducing novel 3D interactions for creating, modifying and manipulating 3D shapes using arms and hands....
by _not_Exist_ | May 14, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Multi-touch Interaction, Publications
Abstract: In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many applications including computer-aided design, computer animation, biomedical applications...