by Sujin | Oct 4, 2014 | 2014, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Spatial Analytics, Sujin Jang
Understanding the intent behind human gestures is a critical problem in the design of gestural interactions. A common method to observe and understand how users express gestures is to use elicitation studies. However, these studies requires time-consuming analysis of...
by Sang Ho Yoon | Sep 15, 2014 | 2014, Embedded Input, Ke Huo, Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
Abstract: We present Plex, a finger-worn textile sensor for eyes-free mobile interaction during daily activities. Although existing products like a data glove possess multiple sensing capabilities, they are not designed for environments where body and finger motion...
by Sang Ho Yoon | Sep 15, 2014 | 2014, Ansh Verma, Embedded Input, Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
We present BendID, a bendable input device that recognizes the location, magnitude and direction of its deformation. We use BendID to provide users with a tactile metaphor for pressure based input. The device is constructed by layering an array of indium tin oxide...
by Dev Ramanujan | Aug 15, 2014 | 2014, Design Learn, DESIGN METHOD, Devarajan Ramanujan, Karthik Ramani, William Z Bernstein
Consideration of environmental sustainability is significantly altering the nature of the mechanical design process. This necessitates integration of sustainability related learning content in design engineering curricula. Although various frameworks for teaching...
by cecil | Aug 14, 2014 | 2014, Cecil Piya, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their usage is thus...