Animation software plugins
SideFX Houdini and Redshift3D provide plugins for use in other applications. Here is a brief description
of those available in ECN-supported systems.
Redshift in Maya
Installation: Maya has to be installed before Redshift.
Usage: There should be a shortcut in the start menu labeled "Redshift4Maya". It configures
the maya.env file to know where Redshift is installed and then launches Maya. The Redshift
plugin has to be enabled by going to Windows->Settings/Preferences->Plugin Manager and
checking the two boxes for Redshift. If the plugin is enabled, a menu labeled "Redshift" should
be visible. Other plugins are also available to enable using this method such as Bitfrost and Fur.
Redshift in Houdini
Installation: Either can be installed first. Redshift will need an updated license file which is not available yet.
Usage: A modification is required to the Houdini.env file. This file will be located in one of
the following locations:
Houdini in Maya
Installation: Maya has to be installed before Houdini.
Usage: This is the same as Redshift in Maya. The Houdini plugin has to be enabled by going to
Windows->Settings/Preferences->Plugin Manager and checking the two boxes for Houdini.
If the plugin is enabled, a menu labeled "Houdini" should be visible.
Houdini in UnrealEngine
Installation: Either can be installed first. HoudiniEngine folder has to be copied to UnrealEngine by ECN.
Usage: Start a project. To confirm the plugin is available, go to Project Settings and scroll down
to the Plugins section to confirm "Houdini Engine" is listed.
Last modified: 2019/01/29 14:50:33.526561 US/Eastern by
Created: 2019/01/28 16:16:15.671785 US/Eastern by shawn.m.kaluf.1.
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