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Animation software plugins
SideFX Houdini provide plugins for use in other applications. Here is a brief description of those available on Boilerad domain systems.
Houdini in Maya
Installation: Maya has to be installed before Houdini.
Usage: The Houdini plugin has to be enabled by going to Windows->Settings/Preferences->Plugin Manager and checking the two boxes for Houdini. If the plugin is enabled, a menu labeled "Houdini" should be visible.
https://www.sidefx.com/products/houdini-engine/plug-ins/maya-plug-in/
Houdini in UnrealEngine
Installation: Either can be installed first. HoudiniEngine folder has to be copied to UnrealEngine by ECN.
Usage: Start a project. To confirm the plugin is available, go to Project Settings and scroll down
to the Plugins section to confirm "Houdini Engine" is listed.
https://www.sidefx.com/products/houdini-engine/plug-ins/unreal-plug-in/
https://www.sidefx.com/docs/unreal/_getting_started.html
Last Modified:
Nov 24, 2025 9:53 am US/Eastern
Created:
Jan 28, 2019 4:16 pm US/Eastern
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