by Sang Ho Yoon | Dec 2, 2014 | 2015, Embedded Input, Ke Huo, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
Abstract: We introduce TIMMi, a textile input device for mobile interactions. TIMMi is worn on the index finger to provide a multimodal sensing input metaphor. The prototype is fabricated on a single layer of textile where the conductive silicone rubber is painted and...
by Sang Ho Yoon | Dec 1, 2014 | 2015, Ansh Verma, Embedded Input, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinh Nguyen
We present SOFTii, a flexible input system for topography design and continuous control via external force. Our intent is to provide a tactile metaphor for pressure-based surface input. In this study, two prototypes of SOFTii have been fabricated: (a) The first...
by Sang Ho Yoon | Sep 15, 2014 | 2014, Embedded Input, Ke Huo, Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
Abstract: We present Plex, a finger-worn textile sensor for eyes-free mobile interaction during daily activities. Although existing products like a data glove possess multiple sensing capabilities, they are not designed for environments where body and finger motion...
by Sang Ho Yoon | Sep 15, 2014 | 2014, Ansh Verma, Embedded Input, Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
We present BendID, a bendable input device that recognizes the location, magnitude and direction of its deformation. We use BendID to provide users with a tactile metaphor for pressure based input. The device is constructed by layering an array of indium tin oxide...
by cecil | Aug 14, 2014 | 2014, Cecil Piya, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their usage is thus...
by Sujin | May 28, 2014 | 2014, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, Sujin Jang, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles
We present PuppetX, a framework for both constructing playthings and playing with them using spatial body and hand gestures. This framework allows users to construct various playthings similar to puppets with modular components representing basic geometric shapes. It...