by Convergence Design Lab Admin | Oct 3, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Publications, Vinayak
Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept...
by _not_Exist_ | Sep 4, 2012 | 2012, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...
by vinayak | Aug 7, 2012 | 2012, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, Vinayak
Winner of the “All-Conference Best paper of ASME IDETC/CIE 2012†award Abstract: We present the paradigm of natural and exploratory shape modeling by introducing novel 3D interactions for creating, modifying and manipulating 3D shapes using arms and hands....
by _not_Exist_ | May 14, 2011 | 2011, HUMAN SHAPE INTERACTION, Karthik Ramani, Publications, Shape Understanding, Vinayak
Abstract: Product development is seeing a paradigm shift in the form of a simulation-driven approach. Recently, companies and designers have started to realize that simulation has the biggest impact when used as a concept verification tool in early stages of design....