An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

Machine tasks in workshops or factories are often a compound sequence of local, spatial, and body-coordinated human-machine interactions. Prior works have shown the merits of video-based and augmented reality (AR) tutoring systems for local tasks. However, due to the...
Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms

Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms

Augmented Reality (AR) has become a valuable tool for education and training processes. Meanwhile, cloud-based technologies can foster collaboration and other interaction modalities to enhance learning. We combine the cloud capabilities with AR technologies to present...
Using Social Interaction Traced Data and Context to Predict Collaboration Quality and Creative Fluency in Collaborative Design Learning Environments

Using Social Interaction Traced Data and Context to Predict Collaboration Quality and Creative Fluency in Collaborative Design Learning Environments

Engineering design typically occurs as a collaborative process situated in specific context such as computer-supported environments, however there is limited research examining the dynamics of design collaboration in specific contexts. In this study, drawing from...
GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality

GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality

We present GhostAR, a time-space editor for authoring and acting Human-Robot-Collaborative (HRC) tasks in-situ. Our system adopts an embodied authoring approach in Augmented Reality (AR), for spatially editing the actions and programming the robots through...