by vinayak | Jan 22, 2016 | 2016, Cecil Piya, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a...
by cecil | Aug 14, 2014 | 2014, Cecil Piya, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their usage is thus...
by Senthil | May 23, 2014 | 2014, HUMAN SHAPE INTERACTION, Karthik Ramani, Multi-touch Interaction, Publications, Senthil Chandrasegaran
Direct-touch tablets are quickly replacing traditional pen-and-paper tools in many applications, but not in case of the designer’s sketchbook. In this paper, we explore the tradeoffs inherent in replacing such paper sketchbooks with digital tablets in terms of...
by William | Jan 21, 2014 | 2014, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Multi-touch Interaction, Senthil Chandrasegaran, William Benjamin
Juxtapoze is a clipart composition workflow that supports creative expression and serendipitous discoveries in the shape domain. We achieve creative expression by supporting a workflow of searching, editing, and composing: the user queries the shape database using...
by Convergence Design Lab Admin | Oct 3, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Publications, Vinayak
Abstract: Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user’s actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept...
by _not_Exist_ | May 14, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Multi-touch Interaction, Publications
Abstract: In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many applications including computer-aided design, computer animation, biomedical applications...