Creating Augmented Reality (AR) applications requires expertise in both design and implementation, posing significant barriers to entry for non-expert users. While existing methods reduce some of this burden, they often fall short in flexibility or...

Xiyun Hu
GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality
Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying spatial-temporal...
pARametric: Empowering In Situ Parametric Modeling in Augmented Reality for Personal Fabrication
AdapTUI: Adaptation of Geometric-Feature-Based Tangible User Interfaces in Augmented Reality
With the advents in geometry perception and Augmented Reality (AR), end-users can customize Tangible User Interfaces (TUIs) that control digital assets using intuitive and comfortable interactions with physical geometries (e.g., edges and...
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality
Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person...
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation
Peer influence plays a crucial role in promoting classroom participation, where behaviors from active students can contribute to a collective classroom learning experience. However, the presence of these active students depends on several...
Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
Edges are one of the most ubiquitous geometric features of physical objects. They provide accurate haptic feedback and easy-totrack features for camera systems, making them an ideal basis for Tangible User Interfaces (TUI) in Augmented Reality...
ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation
Vision-based 3D pose estimation has substantial potential in hand-object interaction applications and requires user-specified datasets to achieve robust performance. We propose ARnnotate, an Augmented Reality (AR) interface enabling end-users to...
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
Augmented Reality (AR) experiences tightly associate virtual contents with environmental entities. However, the dissimilarity of different environments limits the adaptive AR content behaviors under large-scale deployment. We propose ScalAR, an...
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user experiences. However, developing AR applications with customized hand interactions remains a challenge for end-users. Therefore, we propose GesturAR, an...