by Sang Ho Yoon | Oct 21, 2017 | 2017, Embedded Input, Fabrication, Featured Publications, Karthik Ramani, Ke Huo, Luis Paredes, Recent Publications, Sang Ho Yoon, Subramanian Chidambaram, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles, Yunbo Zhang
We present iSoft, a single volume soft sensor capable of sensing real-time continuous contact and unidirectional stretching. We propose a low-cost and an easy way to fabricate such piezoresistive elastomer-based soft sensors for instant interactions. We employ an...
by Sang Ho Yoon | Feb 5, 2017 | 2017, Embedded Input, Karthik Ramani, Publications, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Yanke Tan
Abstract: The use of hand gestures has a potential as a promising input metaphor. Wearables like smart textile and data gloves can provide hand gesture recognition to potentially replace, augment or improve existing input methods. Although recent bikes provide...
by Convergence Design Lab Admin | Dec 30, 2016 | 2017, DESIGN METHOD, Fabrication, Jeff Alperovich, Jing Bai, Karthik Ramani, Min Liu, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles, Yuanzhi Cao, Yunbo Zhang
We propose WireFab, a rapid modeling and prototyping system that uses bent metal wires as the structure framework. WireFab approximates both the skeletal articulation and the skin appearance of the corresponding virtual skin meshes, and it allows users to personalize...
by Sang Ho Yoon | Oct 16, 2016 | 2016, Embedded Input, Fabrication, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Mid-air Interaction, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles, Yunbo Zhang
We present TRing, a finger-worn input device which provides instant and customizable interactions. TRing offers a novel method for making plain objects interactive using an embedded magnet and a finger-worn device. With a particle filter integrated magnetic sensing...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...