by Chiho Choi | Jun 21, 2016 | 2016, Ayan Sinha, Chiho Choi, Karthik Ramani, Recent Publications, Shape Understanding
We propose DeepHand to estimate the 3D pose of a hand using depth data from commercial 3D sensors. We discriminatively train convolutional neural networks to output a low dimensional activation feature given a depth map. This activation feature vector is...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...
by Sang Ho Yoon | Feb 14, 2016 | 2016, Embedded Input, Karthik Ramani, Ke Huo, Mid-air Interaction, Publications, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles
Abstract: We present TMotion, a self-contained 3D input that enables spatial interactions around mobile device using a magnetic sensing technique. We embed a permanent magnet and an inertial measurement unit (IMU) in a stylus. When the stylus moves around the mobile...
by vinayak | Jan 22, 2016 | 2016, Cecil Piya, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a...
by wei | Nov 5, 2015 | 2015, Fabrication, Featured Publications, HUMAN SHAPE INTERACTION, Shape Understanding, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Wei Gao, Yunbo Zhang
In recent years, 3D printing has gained significant attention from the maker community, academia, and industry to support low-cost and iterative prototyping of designs. Current unidirectional extrusion systems require printing sacrificial material to support printed...
by vinayak | Oct 25, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Recent Publications, Uncategorized, Vinayak
We describe the iterative design and evaluation of a geometric interaction technique for bare-hand mid-air virtual pottery. We model the shaping of a pot as a gradual and progressive convergence of the pot-profile to the shape of the user’s hand represented as a...