by Sang Ho Yoon | Feb 14, 2016 | 2016, Embedded Input, Karthik Ramani, Ke Huo, Mid-air Interaction, Publications, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles
Abstract: We present TMotion, a self-contained 3D input that enables spatial interactions around mobile device using a magnetic sensing technique. We embed a permanent magnet and an inertial measurement unit (IMU) in a stylus. When the stylus moves around the mobile...
by vinayak | Jan 22, 2016 | 2016, Cecil Piya, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a...
by vinayak | Oct 25, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Recent Publications, Uncategorized, Vinayak
We describe the iterative design and evaluation of a geometric interaction technique for bare-hand mid-air virtual pottery. We model the shaping of a pot as a gradual and progressive convergence of the pot-profile to the shape of the user’s hand represented as a...
by Sujin | Jul 17, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Spatial Analytics, Sujin Jang
Pattern analysis of human motions, which is useful in many research areas, requires understanding and comparison of different styles of motion patterns. However, working with human motion tracking data to support such analysis poses great challenges. In this paper, we...
by vinayak | May 19, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Vinayak
We describe the design and evaluation of a geometric interaction technique for bare-hand mid-air virtual pottery. We model the shaping of a pot as a gradual and progressive convergence of the pot-profile to the shape of the user’s hand represented as a...
by vinayak | May 17, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Vinayak
Abstract: The advent of depth cameras has enabled mid-air interactions for shape modeling with bare hands. Typically, these interactions employ a finite set of pre-defined hand gestures to allow users to specify modeling operations in virtual space. However, human...