by Convergence Design Lab Admin | Oct 17, 2017 | 2017, Chiho Choi, Chin-Ning Chen, Karthik Ramani, Mid-air Interaction, Publications, Sang Ho Yoon
Abstract: This paper proposes a robust solution for accurate 3D hand pose estimation in the presence of an external object interacting with hands. Our main insight is that the shape of an object causes a configuration of the hand in the form of a hand grasp. Along...
by Sujin | Jan 14, 2017 | 2017, Karthik Ramani, Mid-air Interaction, Publications, Recent Publications, Spatial Analytics, Sujin Jang
Quantifying cumulative arm muscle fatigue is a critical factor in understanding, evaluating, and optimizing user experience during prolonged mid-air interaction. A reasonably accurate estimation of fatigue requires an estimate of an individual’s strength....
by Convergence Design Lab Admin | Nov 24, 2016 | 2016, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Mid-air Interaction, Multi-touch Interaction, Vinayak
We present, Window-Shaping, a mobile, markerless, mixed-reality (MR) interface for creative design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, we present a design workflow where users...
by Sang Ho Yoon | Oct 16, 2016 | 2016, Embedded Input, Fabrication, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Mid-air Interaction, Recent Publications, Sang Ho Yoon, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles, Yunbo Zhang
We present TRing, a finger-worn input device which provides instant and customizable interactions. TRing offers a novel method for making plain objects interactive using an embedded magnet and a finger-worn device. With a particle filter integrated magnetic sensing...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...