Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion

Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion

Quantifying cumulative arm muscle fatigue is a critical factor in understanding, evaluating, and optimizing user experience during prolonged mid-air interaction. A reasonably accurate estimation of fatigue requires an estimate of an individual’s strength....
TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device

TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device

We present TRing, a finger-worn input device which provides instant and customizable interactions. TRing offers a novel method for making plain objects interactive using an embedded magnet and a finger-worn device. With a particle filter integrated magnetic sensing...
Proto-TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions

Proto-TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions

We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation

RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation

We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...