Sujin Jang is currently working at Motorola, Chicago, IL. He received his Ph.D. from the School of Mechanical Engineering at Purdue University in August 2017. His research work at the C-Design Lab broadly involved human-computer interaction, visual analytics, machine learning, and robotics. His research has focused on creating methodologies and principles for effective use of gestures in HCI. In particular, he has developed methods to analyze and exploit human gesture based on visual analytics integrating machine learning and information visualization; biomechanical arm fatigue analysis; a gestural user interface for human-robot interaction; and an interactive clustering and collaborative filtering approach for hand pose estimation. He also has served as a teaching assistant for ME 444: Computer-aided design and rapid prototyping, and received the Estus H. and Vashti L. Magoon Award for Teaching Excellence in 2015. [Personal Website][LinkedIn]
by Sujin | May 9, 2017 | Karthik Ramani, News, Sujin Jang
Arm fatigue accumulates during a prolonged use of mid-air interfaces such as Oculus Rift. (Purdue University Photo/Brian Huchel) WEST LAFAYETTE, Ind. — Researchers at Purdue University’s C Design Lab are studying arm and muscle fatigue connected to advancements in...
by Sujin | Jan 14, 2017 | 2017, Karthik Ramani, Mid-air Interaction, Publications, Recent Publications, Spatial Analytics, Sujin Jang
Quantifying cumulative arm muscle fatigue is a critical factor in understanding, evaluating, and optimizing user experience during prolonged mid-air interaction. A reasonably accurate estimation of fatigue requires an estimate of an individual’s strength....
by Sujin | Jul 17, 2015 | 2015, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Spatial Analytics, Sujin Jang
Pattern analysis of human motions, which is useful in many research areas, requires understanding and comparison of different styles of motion patterns. However, working with human motion tracking data to support such analysis poses great challenges. In this paper, we...
by Sujin | Oct 4, 2014 | 2014, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Spatial Analytics, Sujin Jang
Understanding the intent behind human gestures is a critical problem in the design of gestural interactions. A common method to observe and understand how users express gestures is to use elicitation studies. However, these studies requires time-consuming analysis of...
by Sujin | May 28, 2014 | 2014, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, Sujin Jang, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles
We present PuppetX, a framework for both constructing playthings and playing with them using spatial body and hand gestures. This framework allows users to construct various playthings similar to puppets with modular components representing basic geometric shapes. It...