AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

Subramanian Chidambaram*, Rahul Jain*, Sai Swarup Reddy, Asim Unmesh, Karthik Ramani
J. Comput. Inf. Sci. Eng. Dec 2024, 24(12): 121001 (13 pages)

Computer vision (CV) algorithms require large annotated datasets that are often labor-intensive and expensive to create. We propose AnnotateXR, an extended reality (XR) workflow to collect various high-fidelity data and auto-annotate it in a single...

Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data, Advances in Neural Information Processing Systems

Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data, Advances in Neural Information Processing Systems

Seunggeun Chi, Pin-Hao Huang, Enna Sachdeva, Hengbo Ma, Karthik Ramani, Kwonjoon Lee
Conference on Neural Information Processing Systems (NeurIPS 2024)

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the...

M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

Seunggeun Chi*, Hyung-gun Chi*, Hengbo Ma, Nakul Agarwal, Faizan Siddiqui, Karthik Ramani, Kwonjoon Lee
In European Conference on Computer Vision, 2024.

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly addresses the...

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Dizhi Ma*, Xiyun Hu*, Jingyu Shi, Mayank Patel, Rahul Jain, Ziyi Liu, Zhengzhe Zhu, Karthik Ramani
In The 37th Annual ACM Symposium on User Interface Software and Technology (UIST ’24)

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person...

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

Ziyi Liu*, Zhengzhe Zhu*, Lijun Zhu, Enze Jiang, Xiyun Hu, Kylie A Peppler, Karthik Ramani
In Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 1-17. 2024.

Peer influence plays a crucial role in promoting classroom participation, where behaviors from active students can contribute to a collective classroom learning experience. However, the presence of these active students depends on several...