Cecil Piya is a PhD graduate from the school of Mechanical Engineering at Purdue University. Dr. Piya received his BSc in mechanical engineering from Worcester Polytechnic Institute, and earned his Doctorate at Purdue, while working as a graduate researcher in the C-Design Lab under Prof. Karthik Ramani. Here, his research explored novel Human-Computer Interactions and Digital Interfaces that leverage spatial gestures, tangible interactions, and pen-and-touch based media to support virtual 3D product design and shape modeling. In the past he also conducted research in areas such as digital shape reconstruction from 3D point clouds, geometric support for additive manufacturing, feature detection in 3D models, object identification in 2D images, and heat transfer.
by cecil | Aug 6, 2016 | 2016, Cecil Piya, Design Representation, Karthik Ramani, Multi-touch Interaction, Recent Publications
Freehand sketching is an integral part of early design process. Recent years have seen an increased interest in supporting sketching in computer-based design systems. In this paper, we present finite element analysis made easy (FEAsy), a naturalistic environment for...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...
by cecil | Aug 14, 2014 | 2014, Cecil Piya, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In the real world, we use our innate manual dexterity to create and manipulate 3D objects. Conventional virtual design tools largely neglect this skill by imposing non-intuitive 2D control mechanisms for interacting with 3D design models. Their usage is thus...
by cecil | Aug 3, 2014 | 2014, Cecil Piya, DESIGN METHOD, Design Representation, HUMAN SHAPE INTERACTION, Karthik Ramani, Shape Understanding
Laser direct deposition provides an attractive and cost effective means for repairing or remanufacturing high value engineering components. This study demonstrates the successful repair of defective voids in turbine airfoils based on a new semi-automated geometric...