Current hand wearables have limited customizability, they are loose-fit to an individual’s hand and lack comfort. The main barrier in customizing hand wearables is the geometric complexity and size variation in hands. Moreover, there are different functions that the users can be looking for; some may only want to detect hand’s motion or orientation; others may be interested in tracking their vital signs. Current wearables usually fit multiple functions and are designed for a universal user with none or limited customization. There are no specialized tools that facilitate the creation of customized hand wearables for varying hand sizes and provide different functionalities. We envision an emerging generation of customizable hand wearables that supports hand differences and promotes hand exploration with additional functionality. We introduce FabHandWear, a novel system that allows end-to-end design and fabrication of customized functional self-contained hand wearables. FabHandWear is designed to work with off-the-shelf electronics, with the ability to connect them automatically and generate a printable pattern for fabrication. We validate our system by using illustrative applications, a durability test, and an empirical user evaluation. Overall, FabHandWear offers the freedom to create customized, functional, and manufacturable hand wearables.
FabHandWear : An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables
Authors: Luis Paredes, Sai Swarup Reddy, Subramanian Chidambaram, Devashri Vagholkar, Yunbo Zhang, Bedrich Benes, Karthik Ramani
In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Luis is a PhD student in the School of Mechanical Engineering at Purdue University. He completed his undergraduate studies in Electric and Control Engineering at Escuela Politecnica Nacional from Ecuador. He also made an internship at Computer Science, Purdue University (2013). He joined the C Design Lab in Summer 2015 during his Master's program at Purdue University. His research focuses on facilitating access to knowledge, design & fabrication methods, and interactions with wearables. His research interests are product development, interaction methods, tangible and wearable user interfaces, prototyping, digital fabrication, customizable products, and mixing art with engineering.