by Sujin | May 28, 2014 | 2014, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, Sujin Jang, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Tangibles
We present PuppetX, a framework for both constructing playthings and playing with them using spatial body and hand gestures. This framework allows users to construct various playthings similar to puppets with modular components representing basic geometric shapes. It...
by Ansh Verma | Feb 17, 2014 | 2014, Ansh Verma, Embedded Input, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES
In this paper we introduce Chiron (abbr. Chironomia ): A wearable device for the hand that reads the digital and analogous signals from capacitive sensor patterns and orientation sensors, to interpret user-intent. Here, we explore two cases — (a) an...
by _not_Exist_ | Sep 4, 2012 | 2012, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...