Creating Augmented Reality (AR) applications requires expertise in both design and implementation, posing significant barriers to entry for non-expert users. While existing methods reduce some of this burden, they often fall short in flexibility or...

Jingyu Shi
Transparent Barriers: Natural Language Access Control Policies for XR-Enhanced Everyday Objects
Extended Reality (XR)-enabled headsets that overlay digital content onto the physical world, are gradually finding their way into our daily life. This integration raises significant concerns about privacy and access control, especially in shared...
CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence
Context-aware AR instruction enables adaptive and in-situ learning experiences. However, hardware limitations and expertise requirements constrain the creation of such instructions. With recent developments in Generative Artificial Intelligence...
pARametric: Empowering In Situ Parametric Modeling in Augmented Reality for Personal Fabrication
Visualizing Causality in Mixed Reality for Manual Task Learning: A Study
Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize not only...
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality
Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person...
Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations
Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations Asim Unmesh, Rahul Jain, Jingyu Shi, V. K. Chaithanya Manam, Hyung-Gun Chi, Subramanian Chidambaram, Alexander J. Quinn, Karthik Ramani IEEE...
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality
Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies...