by _not_Exist_ | Sep 4, 2012 | 2012, Embedded Input, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
Abstract: We present a novel, low-power and untethered pneumatic haptic device, namely the ACTIVE-Hand, for realistic and real-time 3D gaming experience. Currently, body-motion based 3D gaming systems primarily use visual feedback to provide partly immersive gaming...
by _not_Exist_ | Aug 31, 2012 | News
WEST LAFAYETTE, Ind. – Researchers have developed a design tool that enables people to create three-dimensional objects with their bare hands by using a depth-sensing camera and advanced software algorithms to interpret hand movements and gestures. “It...
by _not_Exist_ | Aug 31, 2012 | 2012, Design Learn, DESIGN METHOD, Karthik Ramani, Publications, Senthil Chandrasegaran
Abstract: The interdisciplinary nature of engineering design and the pervasiveness of electronics in most products has made it necessary for practitioners of “design thinking†to understand electronics and embedded systems, in order to expand their concept...
by _not_Exist_ | Aug 31, 2012 | 2012, Design Learn, DESIGN METHOD, Karthik Ramani, Publications, Senthil Chandrasegaran
Abstract: Engineering graduates in advancing economies are not only expected to have engineering knowledge, but also use them in creative and innovative ways. The importance of visual thinking has been critical for creativity and innovation in design. However,...
by _not_Exist_ | May 14, 2012 | 2012, HUMAN SHAPE INTERACTION, Karthik Ramani, Multi-touch Interaction, Publications
Abstract: In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many applications including computer-aided design, computer animation, biomedical applications...