Skip navigation

Jump'IN

Lower Age: 7+
Website: http://www.smartgamesusa.com/jumpin
Price: $21.99
Year Added: 2017

Jump'IN is a single-player board game for children ages seven and up that features two main characters: jumping rabbits and slinking foxes! The game includes a game board that resembles a lawn, eight rabbits, two foxes, three mushrooms, and a Game Rules booklet with 60 challenges and their solutions. The goal of the game is to help the rabbits reach their hidey holes on the lawn by moving the pieces strategically around the game board. The Game Rules constrain the types of movements players can make with the pieces. Children can progress through the different difficulty levels, which range from Starter to Wizard, once they understand these basic rules and how to apply them to solve the puzzles. There are multiple solutions for every challenge to encourage children to redesign their solutions to ensure the fastest possible route for the rabbits to get to their holes. By solving the challenges in Jump'IN, children get to practice logical thinking and spacial reasoning skills while helping to solve someone else’s problem.

 

Engineering thinking and design practices the gift encourages children to do or learn about: Define a problem, make observations, idea generation, plan a solution, try the solution, redesign a solution, recognize patterns

 

Engineering text or context explicitly provided by the gift: Criteria, constraints

 

Additional practices and skills needed by engineers that were addressed by the gift:

Spatial reasoning skills, critical thinking, problem solving, perseverance, logical thinking

 

Overall ratings:

  • Children Reviews
    • Rating: 3.67 out of 5.0
    • Feedback:
      • “I loved the bunnies and foxes!” M, 3
      • “I like to count, so I like that this game made me count to solve it!” F, 5
  • Parents Reviews
    • Rating: 3.67 out of 5.0
    • Feedback:
      • “I thought the game was very cute and offered a good challenge.” parent of an 8-year-old
      • “I loved the game, but my 4 year old wasn't willing to follow the rules. She loved the figures and made up her own game with them. So, it is a bit early for her age, but I'd buy it anyway because she'll grow into it soon and for now it is still stimulating her imagination.” parent of a 4-year-old
  • Engineering & STEM Experts Reviews
    • Rating: 4.4 out of 5.0
    • Feedback:
      • “This toy requires a changing challenge that makes kids use previous knowledge to apply to new challenges. The various possible approaches also require kids to weigh their options to pick the optimal solution.”
      • “I think that it's nice that the game is one player and that children practice problem solving and critical thinking skills by attempting to solve the puzzle outlined in the directions.”