Niklas Elmqvist, Ph.D.


  
VisGames
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Synopsis: A survey of the theory, design space, and patterns for visualization in electronic games.

News

  • (2012-02-08) Accepted to IEEE TVCG! - Our full paper on visualization for games was just accepted for publication in the IEEE Transactions on Visualization and Computer Graphics!

Details

  • Start date: January, 2011
  • Parent project: hciatplay

Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.

People

Publications

  • B. Bowman, N. Elmqvist, T. Jankun-Kelly. Toward Visualization for Games: Theory, Design Space, and Patterns. IEEE Transactions on Visualization and Computer Graphics, 18(11):1956-1968, 2012. [PDF] [BibTeX] [Website]

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