Project Overview:
Virtual Sport is a VR appliance that enables users to play sports from the comfort of their own living room. This project features a Kendo sport VR app and a haptic embedded device. The goal is to help users interact with digital data and improve sports experience in VR. The haptic embedded device tracks the user's hand orientation using an accelerometer and transmits the data to a VR application over a wireless connection. A VR headset will visualize the movement of a sword in a 3-dimensional virtual environment. The device also simulates the virtual contact when the user spars with digital components. There is also a sliding contact handle which uses torque cues to simulate the shear and friction forces.
Project Specific Success Criteria:
- PSSC #1: An ability to track the user's hand tilting angles and log the data on a VR application
- PSSC #2: An ability to visualize the movement of digital objects on a VR headset using the hand orientation data
- PSSC #3: An ability to receive and respond to commands from a VR application
- PSSC #4: An ability to indicate the presence of digital object collision by providing vibration feedback
- PSSC #5: An ability to apply torque cues on a sliding contact handle upon shear and friction feedback
Note: The torque cues described in PSSC #5 is demonstrated in an article by Tactical Haptics