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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <assert.h>

// Cannonical syntax

// Define a struct type called 'struct Point'.
struct Point {
    int x;
    int y;
};  // <<<<< DO NOT FORGET THE SEMICOLON <<<<<

// A struct Point object will occupy (at least) 8 bytes.

// Notes: A struct TYPE does not exist in memory.
//        It is not a variable or object.
//        It just creates a type that you can refer to, to tell the compiler how you
//        want to organize your data.
//        An instance of a struct type will occupy (at least) as much space as the sum
//        of the space required for each of the field.

int main(int argc, char* argv[]) {
    
    // Declare an instance of 'struct Point' (aka "a struct Point object") and
    // initialize its fields.
    struct Point p = { .x = 5, .y = 7 };

    printf("p.x == %d   p.y == %d\n", p.x, p.y);
    
    return EXIT_SUCCESS;
}
/* vim: set tabstop=4 shiftwidth=4 fileencoding=utf-8 noexpandtab: */

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