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#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include "clog.h"

typedef struct {
    int x;
    int y;
} Point;

typedef struct _Node {  // canonical type name is 'struct _Node'
    // int value;
    // char* value;
    void* a_value;  // address of ANYTHING
    struct _Node* next;
} Node;  // shortcut (typedef) name is 'Node'

void print_list_as_addresses(Node* head) {
    for(Node* curr = head; curr != NULL; curr = curr -> next) {
        //printf("[%d]", curr -> value);          // v1 - linked list of ints
        //printf("[%s]", curr -> value);          // v2 - linked list of strings
        printf("[%p]", (void*) curr -> a_value);  // v3 - linked list of anything
        printf(curr -> next != NULL ? "→" : "\n");
    }
}

// void append(int value, Node** a_head, Node** a_tail) {   // v1 - linked list of ints
// void append(char* value, Node** a_head, Node** a_tail) { // v2 - linked list of strings
void append(void* a_value, Node** a_head, Node** a_tail) {  // v3 - linked list of anything
    // 1. Allocate memory for the new node.
    Node* new_tail = malloc(sizeof(*new_tail));

    // 2. Initialize the fields of the new node.
    // *new_tail = (Node) { .value = value, .next = NULL }; // v1 and v2
    *new_tail = (Node) { .a_value = a_value, .next = NULL };// v3 - linked list of anything

    // 3. Depending on whether or not the list was initially empty…
    if(*a_head == NULL) {  // If list is empty (size 0)…
        // … Set the head (*a_head) to the (address of) the new tail, or …
        *a_head = new_tail; // type of  *a_head is Node*.  type of new_tail is Node*.
    }
    else {
        // … Connect the old tail to the new tail.
        (*a_tail) -> next = new_tail;
    }

    // 4. Set the tail (*a_tail) to the (address of the) new tail.
    *a_tail = new_tail;
    // IMPORTANT:  This must come last.
}

void destroy_list(Node** a_head, Node** a_tail) {
    while(*a_head != NULL) {  // While list is not empty…
        Node* new_head = (*a_head) -> next;  // 1. Save (address of) new head (or NULL)
        //free((*a_head) -> a_value);          // 2. Free whatever head node refers to.
        free(*a_head);                       // 3. Free the old head.
        *a_head = new_head;                  // 4. Set the head to the new_head.
    }
    *a_tail = NULL;                          // 5. Set the tail to NULL.
    // Order is important.  If we free before saving the (address of) new_head, we won't 
    // be able to access it.
    
    assert(*a_head == NULL);
}

//void print_list_of_anything(Node const* head, void (*print_fn)(Point*)) {
void print_list_of_anything(Node const* head, void (*print_fn)(void*)) {
    for(Node const* curr = head; curr != NULL; curr = curr -> next) {
        printf("[");
        print_fn(curr -> a_value);  // Call function that prints this type of value
        printf("] ");
    }
    printf("\n");
}

void print_point(Point* a_point) {
// BUG: parameter Point* a_point doesn't fit void* in print_list_of_anything
    printf("x==%d y==%d", a_point -> x, a_point -> y);
}

int main(int argc, char* argv[]) {
    Node* head = NULL; // Linked list of size 0 (empty list)
    Node* tail = NULL;

    //char* s1 = "AB";
    //char* s2 = "CD";
    //char* s3 = "EF";
    
    //int n1 = 11;
    //int n2 = 12;
    //int n3 = 13;
    
    Point p1 = { .x =  5, .y =  7 };
    Point p2 = { .x =  9, .y = 11 };
    Point p3 = { .x = 13, .y = 15 };

    //append(n1, &head, &tail);
    //append(&n1, &head, &tail);
    append(&p1, &head, &tail);
    assert(head == tail); // In a list of size 1, head and tail refer to the same Node.
    append(&p2, &head, &tail);
    assert(head != tail); // In a list of size 2, head and tail DON'T refer to the same Node
    //assert(tail -> value == 11);
    append(&p3, &head, &tail);

    print_list_as_addresses(head);

    print_list_of_anything(head, print_point);

    destroy_list(&head, &tail);
    assert(head == NULL);
    assert(tail == NULL);

    return EXIT_SUCCESS;
}

© Copyright 2022 Alexander J. Quinn         This content is protected and may not be shared, uploaded, or distributed.