1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | #include <stdio.h>
#include <stdlib.h>
// This is what we would do if we didn't have a UNION. It WASTES MEMORY!
typedef struct { // WHAT?!?!?!?!?! This is a ** STRUCT ** type
int as_int; // 4 bytes
float as_float; // 4 bytes
double as_double; // 8 bytes (?)
char* as_string; // 8 bytes
} Number; // 24 bytes because for struct, size is the sum
// of the size of each field.*
// (* might include padding from compiler)
#define log_int(x) printf("%s == %d\n", #x, (x))
#define log_float(x) printf("%s == %.060f\n", #x, (x))
#define log_double(x) printf("%s == %.060lf\n", #x, (x))
#define log_str(x) printf("%s == \"%s\"\n", #x, (x))
#define log_sizeof(x) printf("sizeof(%s) == %zd\n", #x, sizeof((x)))
// COMPILER WILL NOT KEEP TRACK OF WHAT TYPE YOU STORED.
// If you write to a union variable after it is inialized, the new value
// overwrites the old one.
int main(int argc, char* argv[]) {
Number n1 = { .as_int = 8 };
log_int(n1.as_int);
log_sizeof(n1.as_int);
log_sizeof(n1);
Number n2 = { .as_float = 0.125 };
log_float(n2.as_float);
log_sizeof(n2.as_float);
log_sizeof(n2);
Number n3 = { .as_double = 0.125 };
log_double(n3.as_double);
log_sizeof(n3.as_double);
log_sizeof(n3);
Number n4 = { .as_string = "8 billion" };
log_str(n4.as_string);
log_sizeof(n4.as_string);
log_sizeof(n4);
n4.as_int = 1024;
log_int(n4.as_int);
log_str(n4.as_string);
return EXIT_SUCCESS;
}
/* vim: set tabstop=4 shiftwidth=4 fileencoding=utf-8 noexpandtab: */
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