1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #include <stdio.h>
#include <stdlib.h>
int main(int argc, char* argv[]) {
// WEIRD #1
// struct { int x; int y; } p;
// p.x = 5;
// p.y = 6;
// WEIRD #2: with initiazlier
// struct { int x; int y; } p = { .x = 5, .y = 6 };
// WEIRD #3: with a type name and declaring a variable
struct Point { int x; int y; } p;
p.x = 5; // BAD
p.y = 6; // BAD
// You should know about this, but you do not need to use this
// strange way of declaring a struct all in ECE 264.
//
// This is to help you see the path to the typedef struct syntax.
printf("p.x == %d p.y == %d\n", p.x, p.y);
return EXIT_SUCCESS;
}
/* vim: set tabstop=4 shiftwidth=4 fileencoding=utf-8 noexpandtab: */
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