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#include <stdio.h>
#include <stdlib.h>

struct Point {
    int x;      // x and y are "fields" of this "struct type"
    int y;
}; // <<<<<<<<   DON'T FORGET THE SEMICOLON!!!!    <<<<<<<<<
//
// A *type* contains no data.  It simply helps us organize data in
// the future.

int main(int argc, char* argv[]) {

    // BAD WAY (without initializer)
    struct Point p; // BAD!!!
    p.x = 5;
    p.y = 6;
    
    return EXIT_SUCCESS;
}
/* vim: set tabstop=4 shiftwidth=4 fileencoding=utf-8 noexpandtab: */

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